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Shareware Games Galore!
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Shareware Games Galore!.iso
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arcade
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bob1
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bob1.ov1
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1993-12-01
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7KB
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209 lines
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1Page 1
5 *** P A R A T R O O P E R B O B 1 ***
4Introduction...
General Oldtimer, head of the allied armed forces, has realized he
must find a suitable replacement before he retires. Any replacement
must possess the reasoning skills, perseverance, and logic to outwit
enemies in battle situations. Therefore, General Oldtimer has created
a series of drills to test perspective successors.
Each drill contains blinking orbs which must be collected and a goal
which must be reached after collecting all the orbs. A candidate
parachutes into the drill field through preset entry points at the top
of the screen. Upon reaching each orb the recruit has the opportunity
to strategically place a new piece of terrain before parachuting again.
Some drills have pieces of land that appear or disappear upon reaching
specially colored orbs. Drills may also include hovercrafts to help
recruits.
Paratrooper Bob is looking to follow in his family's long military
heritage. Can you help Bob ascend the ranks of the military from a
lowly recruit to become the next Five Star General?
3Press any key to continue( or 'X' to exit help)...
^
1Page 2
5 *** P A R A T R O O P E R B O B 1 ***
4Main Menu Description...
D Type 'D' to go to the Drill Selection Menu to attempt drills.
S Type 'S' to switch the sound between on and off.
<,> Type '<' or '>' to reduce or increase the game speed respectively.
V Type 'V' to switch the violence between on and off.
X Type 'X' to exit Paratrooper Bob 1.
? Type '?' to view these information screens.
3Press any key to continue( or 'X' to exit help)...
^
1Page 2
5 *** P A R A T R O O P E R B O B 1 ***
4Main Menu Description...
D Type 'D' to go to the Drill Selection Menu to attempt drills.
S Type 'S' to switch the sound between on and off.
<,> Type '<' or '>' to reduce or increase the game speed respectively.
V Type 'V' to switch the violence between on and off.
X Type 'X' to exit Paratrooper Bob 1.
? Type '?' to view these information screens.
W Type 'W' to write your own drill.
R Type 'R' to run a user-made drill.
3Press any key to continue( or 'X' to exit help)...
^
1Page 3
5 *** P A R A T R O O P E R B O B 1 ***
4Screen Symbol Description...
FOBJECT: SYMBOL: DESCRIPTION:
STARTING ARROWS or Bob paratroops down from these starting points
and then will walk in the arrow's direction
ONE GOAL Bob must reach this AFTER collecting all orbs
ORB This must be collected
SWITCHING ORB Collecting this switches purple terrain between
being solid and transparent
LAND You place this anywhere after collecting an orb
SWITCHING LAND or Bob goes through this when it is transparent
HOVERCRAFT This carries Bob in the direction he is walking
3Press any key to continue( or 'X' to exit help)...
^
1Page 4
5 *** P A R A T R O O P E R B O B 1 ***
4Playing A Drill
FSelecting A Starting Arrow
Use the left and right arrow keys to highlight the starting arrow from which
you would like to release Bob. When you confirm your choice by pressing
SPACE, Bob will proceed to paratroop down into the drill field. Bob walks
along surfaces in the direction he is facing and does an about face when an
object is in front of him. If Bob falls off an edge, he will use his
parachute to float down for a safe landing. When Bob reaches the goal before
he has recovered all the orbs or if he gets stranded without finding an orb,
then he has failed the drill. Bob must always be released so that he will
reach an orb (or the goal once all the orbs have been collected).
FPlacing A Piece Of Terrain
Once Bob has reached an orb, a cross hairs will appear in that position. The
cross hairs should be moved using the arrow keys. When you confirm the
position by pressing SPACE, a piece of terrain will be placed and you will
return to the top of the screen to select another starting arrow.
3Press any key to continue( or 'X' to exit help)...
^
1Page 5
5 *** P A R A T R O O P E R B O B 1 ***
4Construction Kit (Write and Run Your Own Drills)
If you would like to design and play your own drills,
please see the registration information when exiting the game.
3Also remember that you should always check that a drill can be completed
3by playing it yourself before challenging your friends with your
3self-designed drill.
EIf you design an interesting drill please send it in to us.
E (simply send us the file named BOB1.LV?)
EIf your drill is used in a future game you will receive a registered
E copy of that game free of charge!
3Press any key to continue...
^
1Page 5
5 *** P A R A T R O O P E R B O B 1 ***
4Construction Kit (Write and Run Your Own Drills)
Yes, you can create and play your own drills or any friend's. Simply choose
the 'W' option from the menu screen and you will be able to write your own
drills.
Use the 'R' option from the menu screen to run user-created drills.
3Also remember that you should always check that a drill can be completed
3by playing it yourself before challenging your friends with your
3self-designed drill.
EIf you design an interesting drill please send it in to us.
E (simply send us the file named BOB1.LV?)
EIf your drill is used in a future game you will receive a registered
E copy of that game free of charge!
3Press any key to continue...
^
^
@
^
1Page 1
5 *** P A R A T R O O P E R B O B 1 ***
4DRILL SELECTION MENU
The Drill Selection Menu lists each military rank followed by the four
drills which must be completed in order to be promoted from that rank.
below each group of four drills is the award you will receive upon
completion of the four drills.
Coloring scheme:
CRED : Drills that have already been completed
AGREEN: Drills that need to be completed
7GRAY : Drills that can not be attempted until you are promoted
FPlaying a drill (or viewing an award)
Highlight a drill using the arrow keys.
Press the ENTER key to play the highlighted drill.
FPlaying solution to a drill
Highlight a drill using the arrow keys.
Press <CONTROL>-ENTER to play the solution to the highlighted drill.
You can stop a solution by pressing the SPACE BAR.
3Press any key to continue...
^
^